Getting started

First night in flat 3004

Night 0 stores water on the living-room rack, moves every food portion into the pantry, then locks the door and lets Daniel in after the peephole.

First night in flat 3004

Night 0 stores water on the living-room rack, moves every food portion into the pantry, then locks the door and lets Daniel in after the peephole.

Before you leave the flat

Night 0 is the tutorial inside flat 3004. The objective list sits at the top right. On PC, Tab shows or hides it. Finish the list in the order it gives you, then use the same habits on later days.

The official description is the long goal: scavenge food, store water, barricade the apartment, stay quiet, and last 100 days. The first night is narrower than that. You are still on floor 30, the taps still run, and the job is to bank water and food before you sleep.

Night 0, in order

  1. Watch the television. The news cuts in about a disturbance downtown and tells residents to stay inside. In recorded runs the signal drops around 19:30.
  2. Pick up the Cleaning Bucket from the cabinet under the kitchen sink. Put it in the bathtub, turn the tap on, and wait until the bucket reads full. Turn the tap off, carry the bucket to the metal water rack in the living room, and set it down. That placement clears the water objective.
  3. Open the fridge, the cupboards and the shopping bag. Carry every food item to the pantry shelves. Each tin or packet shows its portion count. The pantry counter is your total, and it is not the same number in every apartment: one opening run stored 19 portions, another moved through 32 of 49 and later 38 of 49. Read the counter in your own flat.
  4. Lock the front door. Face it and use the peephole (R on the recorded PC layout) before you open it for anyone. F unlocks the door. T hooks or unhooks the chain. With the chain on, the door opens only a crack.
  5. Choose a bed, the couch or a mattress. That choice is where you sleep.
  6. When Daniel knocks, a timer shows how long he will wait. Check the peephole, unlock, let him in, and close the door. His advice on that first night is to keep the noise down so the people in the hall stay put.

Day 1

Day 1 starts in the morning, about 08:55 in the recorded tutorial, with the objective Plan today's rations. Open the in-game guide and the Rations page. It tells you how long the food and water you just stored should last. Drink from a held bottle with F. One sip in the overview footage was 0.5 L.

The book rule that matches this objective: count tomorrow's food before you eat extra today. Hunger and thirst both fall over time. Eating the whole pantry on the first morning is the mistake the tutorial is built to stop.

The Day 1 watch objective then asks you to stay quiet and keep the entrance locked. Supplies are already counted. Do not treat the hallway as a loot route until that watch is done.

Controls that the tutorial actually uses

Key Action
E Pick up, open, or talk
1–4 Select a numbered hotbar slot
F Hold to eat or drink. Also unlocks the front door
Q Put the held item away
X Drop the held item
R Peephole
T Door chain. Also used to fit radio batteries in later footage
Tab Objectives
B Survival rules book

Shove, if you own that pass, is H on a keyboard, D-pad left on a controller, or the on-screen SHOVE button. It is not part of Night 0.

What the bars are for

Hunger falls until you eat a portion (hold F). Thirst falls until you drink. Fatigue rises through the day and comes down when you sleep in the place you chose. Stamina is spent by running. Being too hungry, thirsty or hurt can stop you from running even if you still have stamina, and the Infinite Stamina pass does not remove that stop.

Health in one overview clip was shown at 67 and later 42. There is no published formula that turns those two readings into a max-health rule.

Carry space, two descriptions

Footage of the HUD shows four numbered slots plus a backpack slot. The item catalog describes an 8-slot bag, with a Backpack adding 4, a Hiking Pack adding 6 and a Military Pack adding 8, while buckets, boards and boxes take both hands. Use whichever counter the game is showing you. Do not assume the four hotbar keys and the eight bag slots are the same number written twice.

If you are stuck on Night 0

  • The bucket is under the kitchen sink, not already in the bath.
  • The water objective clears when the full bucket is on the living-room rack, not when the bath is merely running.
  • Tins need a can opener, or the Spoon pass. A tin with no opener does not feed you.
  • Open the door for Daniel only after the peephole. The chain is for looking, not for letting him through.
FAQ

Frequently Asked Questions

What are you trying to do in 30 Floors Up?

The Roblox listing asks you to last 100 days in an apartment 30 floors above a zombie outbreak. You store food and water, barricade the flat, and move quietly. Solo play and a team of up to four (you plus three friends) are both in the description. A server holds 30 players.

Which floor do you start on?

You start on floor 30 of Bellwether Heights, in flat 3004. The door numbers around the corridor include 3001 Ruth, 3002 L. Brandt, 3003 Daniel and 3005 Mara. Later objectives send you down the building. You do not start at street level and climb to a rooftop boss.

Are there working codes?

No code string is confirmed, and checked lobby shop tabs (Classes, Shop, Gems, Donate) did not show a code box. Codes published for other Roblox games, including 18 Floors, are for those games.

What did Update 2.0 change?

The live experience title reads [UPDATE 2.0] and the Roblox page shows an update stamp of 11/7/2026. That stamp does not include a public list of new floors, weapons or balance changes. Treat detailed routes from early-November footage as the last observed objectives, and re-read the in-game objective list if a step no longer matches.