What to do while the taps run
Water is the first tutorial job because the mains do not last. The compiled building clock says the taps and the power stop for good on day 3, and the phone network drops the same day. Objective footage words it as a Day 2 task, Fill every container before the taps stop, and shows the power already gone by the quiet day logged as Day 4. Do not wait to see which sentence is newer. Fill containers the day the objective appears.
On Night 0 the blue Cleaning Bucket under the sink holds 10 L. Place it in the tub, fill it, and rack it. On Day 2, fill every container you have. A stored-clean-water counter in that footage read 141 L, which is an example from one run, not a quota.
Containers
| Container | Capacity | How you carry it |
|---|---|---|
| Cleaning Bucket | 10 L, open top, starts empty | Both hands. A full load is listed at 37% slower |
| 1 L Bottle | 1 L, sealed | 1 bag slot |
| Sealed 2 L Bottle | 2 L, sealed | 1 bag slot. Hold F to drink |
| 20 L Jerrycan | 20 L, sealed | Both hands. Full load listed at 40% slower |
| Rain Barrel + Funnel | 20 L, open top | Both hands. Full load listed at 40% slower |
| Bathtub | 60 L in the building notes | Fixed. Not a carried item |
A separate note says a full 20 L jerrycan or cleaning bucket cuts speed to 60%, and that even empty those containers leave you at 88%. Bottles do not slow you. Put heavy water down before you climb.
Tap rates in the same notes: kitchen 1.3 L/s, bathroom 0.9 L/s, tub 2 L/s, heater 0.6 L/s. The tub is the fastest fill if you are standing there anyway.
Drinking and treating
Hold F to drink. One recorded sip was 0.5 L. The ration lines used by the rules page are:
| Plan | Food and water for the day |
|---|---|
| Full | 2 portions and 2 L. Normal recovery and stamina |
| Reduced | 1.5 portions and 1.5 L. Stamina recovery gets weaker over time |
| Emergency | 1 portion and 1 L. Fatigue rises and max stamina falls over several days |
If hunger or thirst drops below 20, the same notes say you take 1 damage every 5 seconds, down to 5 health, until the meter is back above 26. That is a rules-page figure, not a number read off a single HUD frame.
Rain and other open water are untreated. Treatment Tablets are listed at 10 L per use and 3 uses. They were seen in the bathroom mirror cabinet on Night 0 in a tips video, and again on a shelf beside bottles on Day 6. Boiling is the other method named for collected water. Clear water is not automatically clean.
Day 6 rain, in the building notes, runs 09:00 to 17:30. An open container on the balcony is listed at 2.4 L an hour. Roof barrels catch more than a balcony bucket, and that water is still untreated. A storm can tip loose roof containers. Brace a barrel with a board or bring it inside. Thunder covers other noise while it lasts.
After the mains die, a roof tank is a finite reserve. Once the riser is open the taps run slowly until the tank is empty, so fill everything while that water lasts. The basement cistern is described as the last large reserve. It does not refill, and it is untreated.
You can pour from a bucket into an empty bottle. When the bucket is empty, rain can fill it again. More buckets means more catch, and more weight.
Food
Move food onto the pantry shelves so the portion counter is telling the truth. Tins need a can opener, or the Spoon pass. Keep the opener with the tins.
| Food | Portions | Limit |
|---|---|---|
| Tinned tomatoes, corn, peas, fish | 2 | 1 bag slot. Tins do not spoil |
| Crackers | 3 | 1 bag slot |
| Rice | 6 | Cook before eating. 2 bag slots |
| Fresh greens | 2 | Spoils in 4 days |
| Fridge leftovers | 2 | Spoils in 2 days |
| Wrapped raw pigeon | 2 once cooked | Cook before eating |
| Cooked pigeon | 2 | Spoils in 3 days |
Eat food that spoils before you open a tin you could have saved. Rice is the largest single portion count and still has to be cooked. Cook only at the marked open-air station on the roof. A covered pot and a Portable Gas Stove (both hands, 4 fuel) are the cooking tools. The Cook class, if you bought it, adds one portion to a full batch, uses half the fuel, and keeps cooked food two extra days. It does not create food from an empty tin.
Seedlings are listed as needing about 1 L of water every two days. Fast greens are ready in about six days. Dry soil stops them.
Keep opened food sealed and off the floor. That line is attached to the floor 11 clinic notes and to the emergency guide.
A supply run that does not waste the day
- Bank water before you hunt for extra food.
- Bring the pantry counter up, then check Rations so you know which plan you can afford.
- Leave a can opener, tablets and one sealed bottle in the flat even if you carry a bucket out.
- Walk the hall. Sprinting is loud, and a full bucket already slows you.
- If Mara's radio objective is up, hold back 2 portions for her. The trade is across the balcony gap.
