How to read the list
The objective in the top right changes by day. Tab hides it. The lines below are the objective text and routes seen in player runs, not a promise that Update 2.0 still uses the same day numbers. If your list disagrees, follow the list.
A long run that was still going on Day 38 is the furthest objective chain that has been written down. Nobody in those notes has shown the day-100 ending itself. The lobby does have a Successful Evacuations board next to Total Days Survived, so an evacuation result exists as a scoreboard even though the ending scene was not captured.
Night 0 through Day 8
| When | What the objective was doing |
|---|---|
| Night 0 | Check the television. Store water. Gather food into the pantry. Lock up, use the peephole, pick a bed. Let Daniel in |
| Day 1 | Supplies are counted. Plan today's rations in the guide. Stay quiet and keep the entrance locked |
| Day 2 | Fill every container before the taps stop. A clean-water counter showed 141 L in one run. Wait for 19:00. The radio is static for now: turn it off to save the battery and back on just before seven |
| Day 3 | Prepare the entrance and brace it. The building clock also puts the permanent loss of taps and power on this day, plus 3 infected at the door from 11:00 to 15:30 |
| Day 4 | A quiet day. Power is gone in the footage |
| Day 6 | Collect rainwater. Rain is listed from 09:00 to 17:30 |
| Day 8 | Keep the home running |
Day 5 and Day 7 are not missing from the game. They were not given a separate one-line objective in the notes that produced this table. Bolt cutters were seen on Day 4 and Day 5 next to Inspect supplies, keep defences up, and rest at night.
Day 9 through Day 38
| When | What you are asked to do |
|---|---|
| Day 11 | Smoke over the river. Keep the balcony door shut |
| Day 12 | Close the east fire door with a hammer |
| Day 14 | They move in groups. Prepare for a crowd |
| Day 20 | Get Arthur Hale out of the maintenance room on floor 28. The route in the notes is down lift 2's shaft to the floor 28 landing door, then the fire doors, because Stair A is packed. Bring a hammer or a screwdriver, and a bandage |
| Day 28 | The roof. Open lift 2's landing door on floor 30 with the lift landing key from the toolbox at home. Climb the shaft ladder, unclip the gate, shove the loose panel aside, undo the machine-room hatch with a wrench, and leave through the machine-room door |
| Days 31–32 | Down Stair A. Get into the management office on floor 27, open the north tank's riser valve with a wrench, cut the chain on the fire doors below 27 (loud, so draw them off first), and see what Arthur left on the floor 26 landing |
| Days 34–36 | The plans and a family note point to June's community kitchen on floor 19 and the clinic on 11. Stair A is blocked below 26. The service door in the floor 27 office leads to the shaft and Stair B |
| Day 38 | Reach floor 19. Bring June two empty water containers. Fix the Stair B barrier below 19 before Day 40 with a hammer and a board |
Clock figures that sit beside the objectives
The rules compilation gives one real-time day as 7 minutes 30 seconds of daylight and 2 minutes 30 seconds of night, 10 minutes total, with sleep available from 19:00. It also says all 100 days are about 16 hours 40 minutes if you play them in one sitting, and that there is no saving or continuing a campaign yet.
That last sentence conflicts with the shop. Save Slot 2 and Save Slot 3 are sold as extra campaign slots, and they were already on the November 6 pass list. Do not tell a group that saving is impossible if those passes are sitting in the shop. Do not tell them a save exists in the free game either, if the rules text still says there is no continue. Look at the slot buttons in the lobby of the session you are in.
Day 15 in the same clock is an infected migration from 19:00 to 23:30, listed as 2 minutes 30 seconds of real time. Day 100 can be tried again from first light if it goes wrong. Neither of those was walked through in the Day 38 video notes.
What to do each morning
- Read the new objective before you pick a direction. The roof task showed up on Day 28. The downward tasks showed up on Day 31. Going down early does not complete a roof objective that has not been issued.
- If the line mentions a tool, get that tool before you travel. Hammer for fire doors and the Stair B barrier. Wrench for the hatch and the floor 27 riser. Lift landing key from the home toolbox for lift 2.
- Sleep in the place you chose when fatigue is the thing stopping you, not when you are merely bored.
- Be back before exhaustion. The emergency guide's line is that a manageable encounter becomes a disaster once you are too tired to leave.
